Converting GML script: ${project_dir}\scripts\zh_get_hex_char\zh_get_hex_char.gml
Converted description /// @description /////////////////

Converting GML script: ${project_dir}\scripts\zh_get_coord_char\zh_get_coord_char.gml
Converted description /// @description /////////////////

Converting GML script: ${project_dir}\scripts\zh_get_location_desc\zh_get_location_desc.gml
Converted description /// @description /////////////////

Converting GML script: ${project_dir}\scripts\zh_get_location_desc_classic\zh_get_location_desc_classic.gml
Converted description /// @description /////////////////

Font fnt_ps2p has been converted to font family Press Start 2P (Regular)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fnt_ps2p\fnt_ps2p.gms1.png
Font fnt_pfrondaseven has been converted to font family PF Ronda Seven (Regular)
GameMaker Studio 1 font texture has been backed up at ${project_dir}\fonts\fnt_pfrondaseven\fnt_pfrondaseven.gms1.png
Converting GML script: ${project_dir}\objects\o_ctrl_main\Other_63.gml
Error: variable 'GM_runtime_version' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\o_btn_fr_tutorial\Mouse_4.gml
Converted string - line 1: 'http://questwizard.net/zhelper/' -> "http://questwizard.net/zhelper/"

Converting GML script: ${project_dir}\objects\o_ctrl_mainmenu\Draw_0.gml
Error: variable 'GM_runtime_version' has same name as a built-in (function, constant or variable), it must be renamed to function correctly

Converting GML script: ${project_dir}\objects\o_btn_mm_help\Mouse_4.gml
Converted string - line 1: 'http://questwizard.net/zhelper/' -> "http://questwizard.net/zhelper/"

Converting GML script: ${project_dir}\objects\o_ctrl_tracker\Other_11.gml
Converted description /// @description load the layout

Converting GML script: ${project_dir}\objects\o_ctrl_tracker\Other_10.gml
Converted description /// @description save the layout

macOS icon ${options_dir}\mac\icons\icon512.png written out as 32-bit
Windows NSIS Installer Script has been set to default due to changes in GameMaker Studio 2
Converting GML script: ${project_dir}\objects\o_ctrl_warning\Draw_0.gml
Converted string - line 10: "Certain features (automation mostly) of digital trackers such as ZHelper are not allowed to be used during races on SpeedRunsLive.##If you're just planning on using this program for casual runs, you can safely ignore this message. If you plan on racing, please make sure SRL mode is turned on before using the tracker during races. This disables the disallowed features such as networking & automated mapping.##See the \#general channel on the ZeldaOne Discord server for more details.##This message will only be shown once unless you delete or reset the config file." -> "Certain features (automation mostly) of digital trackers such as ZHelper are not allowed to be used during races on SpeedRunsLive.##If you're just planning on using this program for casual runs, you can safely ignore this message. If you plan on racing, please make sure SRL mode is turned on before using the tracker during races. This disables the disallowed features such as networking & automated mapping.##See the \\#general channel on the ZeldaOne Discord server for more details.##This message will only be shown once unless you delete or reset the config file."

Missing audiogroup for sound: 'snd_server_error' - setting to default audio group
Missing audiogroup for sound: 'snd_client_connect' - setting to default audio group
Missing audiogroup for sound: 'snd_client_disconnect' - setting to default audio group
Game speed set to 30
Added compatibility script 'instance/instance_create.gml'
Added compatibility script 'object/object_get_depth.gml'
Added compatibility script '__global_object_depths.gml'